![]() Where walking over mountians is general disencourged because it accauly slows you down. ![]() I am really hoping they will implement it.īecause right now embark only means waiting one extra turn. Units simply turning into boats, or walking mountains without training removes in my mind an important part of strategy.Īfter thinking about your idea for a bit it, My problem with embark/mountian walking is that it avoids the entire logistic system.ĭ-day woudnt have happend if we didnt have enough ships. It would also be nice if the embark had an animation where they build ships rather then just turn into one. It wont return what i like but it would definitly make skills more important. Your thoughts? That sounds like a good comprise. Originally posted by Malaficus Shaikan:That is correct. that would most likely help go towards making naval units/swimming more useful when it comes to island maps.Ībout mountains i dunno how to feel about that, perhaps without mountaineering we could perhaps make it so a unit has a 25-50% chance to injure themselves when crossing a mountain or make it act like embarking, the unit loses all movement once it hits the mountain, and has to wait a turn before moving again without mountaineering? Hey shaikan would you believe that a nice way of solving it would be that embarked also gave the unit say a movement penalty that cut movement in half, while crossign the water, it'd slow them down significantly. Personaly i also hate being able to cross river and mountians without a unit have the neccery skill of swiming, floating mountaineering etc. From what I'm reading the problem seem to be that naval units do not have enough of a chance to intercept embarked armies. However, due to various reasons, non of these worked nicely in AoW3.Īlso, I think this discussion skipped to an observations to a solution without looking at what we think is the problem. First off, we had designs for water types.
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